Skill Advancement and Feats

Skill Advancement

Roll:

d100 + SB, must exceed ML

  • Everytime a skill is rolled, it is noted. During session wrap-up, up to five noted skills can be rolled for advancement. A skill cannot be raised more than once per wrap-up. These increases can be banked (see below)
  • If a critical success, or failure, occurs during a stressful situation (such as combat) the character can immediately roll for increase. If successful, this is immediately applied and cannot be banked.

Feats

  • To gain a feat, during wrap-up a player must expend X banked increases and spend a base token. At which point we begin discussing what the feat can do. I currently have no guidelines, but we’ll get there.

Skill Advancement and Feats

Sheltering Storm proemial